Showing posts with label Marva Dasef. Show all posts
Showing posts with label Marva Dasef. Show all posts

Tuesday, October 22, 2013

IT'S WITCHING TIME!

Marva Dasef here taking over Lorrie's blog while she's not looking. Okay, she said it was okay. She's too nice to say no. So, here's my Halloween pitch.

In time for Halloween, MuseItUp Publishing is offering the Witches of Galdorheim series on a buy one, get one free sale. If you take advantage of the Buy One-Get One free deal, send me a copy of your receipt, and I'll give you another book free. You get to choose which of my books you want and what format.

Another way to get a free copy of any of my Galdorheim series books is to simply write a comment on this blog post. At the end of the month, I'll randomly select a winner.

All About the Witches of Galdorheim Series. The links to the novels are to the MuseItUp Bookstore, so you can choose any ebook format.

Spellslinger (Amazon Kindle): A prequel story to the series, the lovable half-vampire, Rune, gets in deep trouble when his spell collapses...literally!

Bad Spelling: A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?

If you’re a witch living on a remote arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience, it can be a matter of life and death–or, at least, a darn good reason to run away from home.

Midnight Oil: Shipwrecked on a legendary island, how can a witch rescue her boyfriend if she can’t even phone home?

Kat is a nervous wreck waiting for her boyfriend's first visit to her Arctic island home. He doesn't show up, so she's sure he’s given her the brushoff. When she learns he’s disappeared, she sets out on a mission to find him.



Scotch Broom: A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.

Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ arctic island, Galdorheim, she gets in nothing but trouble. Becoming the target of a down and out Winter Goddess, Kat has to fight for to save her brother and her own life as well.




In Ebook


In Print (Buy on Amazon)


Saturday, May 11, 2013

HELLO THERE, MARVA DASEF, AND WELCOME BACK.

It really is nice to have you back, Marva.

I see you have your new novel to tell us about.

As you know, I have read it, and I can't say enough nice things about it. I'm a fan who hasn't missed reading any of your books. I love your imagination, the adventures and characters you conjure up. And I disagree on one item. This is not just for YA, I think readers of all ages will enjoy your novels. I certainly did.

So, my dear, settle back into that comfy chair and tell us all about your new one.

Hi back at ya, Lorrie. I think we're each other's biggest fans. Or at least loyal followers. I've answered some of the questions you've put to me in the form of a dialog. So here it goes.


Faizah’s Destiny begins as a story about an old man’s kidnapping and ends with a battle to save the world from Armageddon. Just the usual stuff.

(Lorrie) Where did the concept for the book (or books) come about?

(Marva) Another book, of course. I wanted to write a book about the eagle nesting site in Oregon’s Klamath Wildlife Preserves. The story had four main characters, all of them in the outcast category at their school. I wrote that book, a contemporary teen adventure set in the real world.

Then it occurred to me the same general plot could be set in a fantasy world. Why not, eh? The eagle becomes a simurgh, the teens are middle-eastern, the old man is a retired park ranger. But I added the elements of Persian gods and demons. The Mars-like god of war, Dev, becomes the villain in the plot and, being a god, he has to be far more badass than the eagle poachers in the original book. Anyway, in my study of Persian mythology, I came up with the additional characters and a storyline using the myth of the Simurgh.

(Lorrie) How long did it take you to finish, from concept to final product?

(Marva) Since I wrote two books instead of one, it took twice as long. How long was it? I really have no idea. Let’s say a year and call it good.

(Lorrie) What do you do for fun other than writing?

(Marva) Who said writing was fun? My husband and I just got back from a European trip covering six countries. We’re looking forward to more travel in the future, so I’d call that our main source of fun. Otherwise, having our granddaughters come to visit (only a couple of times a year, alas) is the most fun thing we both love.

(Lorrie) If you could time travel (accompanying Doctor Who in the Tardis, of course) to any point in history, when/where would it be and why?

(Marva) Hm. Good question. I’ve written two books based in the ancient middle-east, so I’d go with a grand tour of the pre-Islamic middle-east. I’d like to hear the storytellers in the market, shop for flying rugs, and ride flying horses. That’s not exactly real history, but I’d love to think it was.

(Lorrie) Here are some random questions. Answer briefly.
  • Do you secretly want to write another genre, but don't think you can do it?
    I have written Science Fiction, but mostly space opera. I wish I had the education to write hard science fiction. I love to read it.
  • Plotter or pantser?
    Plotter with pantsing going on throughout the process. I’m always being left with my pants down.
  • Favorite movie of all time?
    Raiders of the Lost Ark. It’s got everything I love: history, fantasy, adventure, laughs, Harrison Ford. What’s not to like?
(Lorrie) Ahem. Seems like you’re falling apart here. How about an excerpt to tantalize the readers?

(Marva) Breathes sigh of relief at not answering anymore questions. You bet!

Excerpt

Once more the two sides came together with a rending crash. Once more, weapons rose and fell. And once more, Menog and monsters died. Faizah fired as fast as she could draw her bow. No need to aim now, the press of slashing, clawing creatures was too thick. Her quiver never ran out of arrows.

Dev raised his hands, and more creatures appeared, clambering down the cliffs to join the battle. Slowly, the line of Menog lost ground, forced back by the ever-growing horde.

Faizah began to despair as the Menog line was pushed back. Then, she heard the clash of horses’ hooves on stone behind her. She whirled, bow drawn, ready to let fly at this new threat, when she realized the lead rider was none other than Master Wafai. Three raiders followed close behind him, and she turned her bow toward the first man.

Wafai shouted, “No, Faizah! These are friends!”

“Master Wafai! Thank the heavens you’re here! Bahaar and Parvaiz are under a spell. They’re fighting against the Menog.”

Wafai pulled his horse to a stop beside Faizah. Standing in the stirrups, he looked across the battle lines to where Parvaiz and Bahaar drove the hordes of Dev’s creatures against the Menog. The magician closed his eyes, raised his hands, and began to murmur.

Faizah shot a quick glance up at Dev, who seemed not to notice them. The war god was engrossed in the battle below. She turned back to Wafai, wondering what he would do. Faizah had no illusions about Master Wafai’s abilities. She knew combat spells would be beyond him. Suddenly, she had an idea.

“Master Wafai! A clarifying spell! Cast a clarifying spell!”

His concentration broken, the magician looked at her with a puzzled frown. Then he grinned. “Clever girl!” he shouted. Turning back to the battle, he chanted the spell.

A gentle wind blew from Wafai, clearing the air where it passed. As the spell moved over the Menog, they backed up a step, pulling Harib along behind their shield wall. It was a simple thing, the clarity spell, easy to cast and known by every village magician. It was used to rid the air of dust after a sandstorm. The spell not only cleared the air, it also dispelled illusions and restored clouded minds. Master Wafai sent the spell out over the battlefield toward Bahaar and Parvaiz.

As the spell washed over the two boys, they froze. Faizah ran forward and pushed between two Menog warriors to confront them. “Look at me!” she commanded, grabbing each boy by the front of his tunic. “Now!”

The boys stared at her, eyes unfocused. Parvaiz slowly raised his scimitar to strike. Faizah didn’t flinch but stared hard at Bahaar, willing him to respond to her. Bahaar began to tremble. His eyes widened, and he reached out and grabbed Parvaiz’s arm before the sword could fall.

“Stop fighting! Dev has tricked you! Stop fighting now!” she shouted, hoping she was getting through to Parvaiz but concentrating on Bahaar. She hoped their long friendship would make him more likely to pay attention to what she said.

The two boys looked around with dazed eyes. Their swords fell to their sides. Without the two humans to direct them, Dev’s monsters milled about aimlessly. Many of them wandered off to the cracks in the cliff that spawned them.

On the cliff above them, Dev roared his anger as he realized what was happening. He raised his sword and swept it over the battlefield, gesturing with a clawed hand at his forces below. He was too late. The god of war and destruction howled with impotent rage as his army crept away. The two humans he had counted on to carry forward the battle were standing still, halted by that meddlesome girl.

* * *

FAIZAH'S DESTINY
The gods are at war and only a farmer’s daughter can save the world from Armageddon.

MuseItUp (all ebook formats): http://tinyurl.com/faizahsdestiny
Also available at Amazon, B&N, Nook, and other on-line stores. Check my blog for an on-going link list of buy sites.

Blurb:

The village magician has gone missing. His four pupils think he has left a clue to his whereabouts in the Magicalis Bestialis--the book of magical creatures. They must seek the help of the elusive Simurgh, the mythical birds who know all the secrets of the universe.

However, this is not an easy camping trip into the mountains. Spirits, gods, and demons confront the four friends, who are not aware they’re being set up by otherworldly forces for a much larger task.

A farmer’s daughter, Faizah is chosen to lead the humans in the battle. She must persuade a slave, an orphan, and a rich merchant’s son to join in the battle on the side of good. Although divided by Dev, the evil god of war, the teens must band together to find the Simurgh, rescue their teacher, and stave off Armageddon.

Bio:

Marva Dasef lives in the Pacific Northwest with her husband and two ungrateful cats. Retired from thirty-five years in the software industry, she has now turned her energies to writing fiction and finds it a much more satisfying occupation. Marva has published more than forty stories in a number of on-line and print magazines, with several included in Best of anthologies. She has several published books, including six since 2011 with MuseItUp Publishing.

Twitter Handle: @Gurina
Book Trailers: http://www.youtube.com/user/MarvaDasef/videos

Ha, ha, that was fun. Let's do this again real soon.
Hey folks, we love comments. Say hi to Marva and leave your comment below.


Saturday, December 15, 2012

First Paperbacks: Witches of Galdorheim

If you're not familiar with my fantasy series, Witches of Galdorheim, why aren't you? Since this is Lorrie's blog, you might not know who I am (although I try to be notorious). So, here's a little intro to the three books in this YA fantasy series. All three books are available in various ebook formats. The first is now also available in print format.

BAD SPELLING - Now available in both ebook (all types) and print format
A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?



Buy Ebook Editions at MuseItUp or Kindle at Amazon
Buy Print Edition at Amazon and CreateSpace (40% off discount to all commenters)

If you’re a witch living on a remote arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience, it can be a matter of life and death–or, at least, a darn good reason to run away from home.

Katrina’s spells don’t just fizzle; they backfire with spectacular results, oftentimes involving green goo.  A failure as a witch, Kat decides to run away and find her dead father’s non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman.

The young witch, accompanied by her half-vampire brother, must travel to the Hall of the Mountain King and the farthest reaches of Siberia to regain her magic, dodging attacks by the shaman along the way.

MIDNIGHT OIL - Now Available in Ebook and Print
Shipwrecked on a legendary island, how can a witch rescue her boyfriend if she can’t even phone home?

Buy Ebooks at MuseItUp or Kindle Edition at Amazon ($1.99)
Buy Print Edition at Amazon and CreateSpace ($5.99)

Kat is a nervous wreck waiting for her boyfriend's first visit to her Arctic island home. He doesn't show up, so she's sure he’s given her the brushoff.



When she learns he’s disappeared, she sets out on a mission to find him. Things go wrong from the start. Kat is thrown overboard during a violent storm, while her brother and his girlfriend are captured by a mutant island tribe. The mutants hold the girlfriend hostage, demanding the teens recover the only thing that can make the mutants human again–the magical Midnight Oil.

Mustering every bit of her Wiccan magic, Kat rises to the challenge. She invokes her magical skills, learns to fly an ultralight, meets a legendary sea serpent, rescues her boyfriend, and helps a friendly air spirit win the battle against her spiteful sibling. On top of it all, she’s able to recover the Midnight Oil and help the hapless mutants in the nick of time.

SCOTCH BROOM - Ebook, Print Coming in 2013
A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.
Left-Ebook Cover, Right-Print Cover
Buy Ebook Editions at MuseItUp or Kindle Edition at Amazon ($1.99)

Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ arctic island, Galdorheim, she gets in nothing but trouble.  Her younger half-brother tries to horn in on her trip, she gets lost in the magical Otherworld realm, is led astray by a supposed friend, then she has to confront a Scottish goddess who’s fallen on hard times.

While dodging the goddess’ minions and trying to find her way out of the Otherworld, Kat soon learns she shouldn’t underestimate the old has-been for one second; the crone still has a few tricks that can drain a witch’s magic in a flash. To make matters worse, Kat's brother secretly followed her into the Otherworld. Now he’s in danger too.  Kat has to go one on one with the goddess to save herself and her brother.